Valorant has released its 9.11 patch notes globally. The two popular agents in the game got some changes; Neon got nerfs while Vyse buffed. In this last patch of the year, the developers also added a new ping system and client updates to unlock multiple skin levels at once. Check out the Valorant patch notes 9.11.
Valorant patch notes 9.11
AGENT UPDATES
All platforms
Neon
Riot reduced the power of Neon’s High Gear and Overdrive. These changes are intended to require Neon to play more intentionally as Neon’s abilities are highly reactive and impactful and should require more strategic use than they currently do.
High Gear
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Developers believe that the Neon’s slide is correctly positioned as an aggressive combat tool, but making a call around when to cast should be more important than it is currently, and that she should pay more of a cost when she slides.
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Additionally, they sharpen the slide as a close-quarters combat tool to reward Neon for sprinting up to her opponents rather than consistently beaming opponents at long ranges.
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Slides 2 >>> 1
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Accuracy during slide
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Full accuracy >>> Crouch-walking accuracy
Overdrive
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Riot increases counterplay for Overdrive—giving opponents a potential window to stall Neon out or disengage. The amount of average round impact with her ultimate also justifies an 8 point cost.
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Duration of ultimate: 20s >>> 10s
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Ultimate points 7 >>> 8
Vyse
Razorvine
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The patch will increase Razorvine’s ability to hold space as well as clean up some unclear gameplay situations where Razorvines that land on high objects could affect opponents with poor visual feedback.
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Damage per tick of moving through Razorvine: 6 >>> 10
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Vertical drop spawn height: 450 >>> 300
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This means Razorvine will no longer affect players as far under it when spawning high up on objects/level geometry
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Now slows enemy dashes similar to Sage’s Slowing Orb and concusses.
Arc Rose
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Arc Rose is getting some minor quality of life updates that should make aggressing off its initial placement easier.
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Equip speed after cast
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Normal >>> Fast
CLIENT UPDATES
All platforms
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You can now upgrade your weapon skins in 5 seconds instead of 5 hours.
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Added the ability to unlock multiple available skin levels in a single transaction.
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Variants will require a separate unlock.
Valorant patch notes 9.11: Gameplay System updates
All platforms
Ping System
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The in-game ping system was created with the simple goal of allowing players to communicate with one another without using their mic. Over the years, unintended use cases of the ping system have emerged that give players in-the-moment combat advantages that go beyond the intended use of the system. With that in mind, developers making two changes to the ping system.
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Smokes will block your in-world pings from traveling through them and instead land on the smoke.
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Pings made on your map will no longer appear in the world and only display on the minimap.
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To help you differentiate these ping behaviors in the game Riot introducing new ping visuals and new ping sound for pings made on the map.
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The patch will introduce a cheat function for allowing map pings to show in-world during custom games to aid labbing and lineups, but this will come in a future patch.
Modes Updates
All platforms
Team Deathmatch
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The Regen Shield has been added to Team Deathmatch in Stage 1. When using the Classic in Stage 1 you will now have the Regen Shield instead of Light Armor.>
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Stage 1 Classic
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Light Armor >>> Regen Shield
Social Updates
PC only
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Updated the color of Party chat messages from Team chat messages.
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Updated the appearance of Party flags in the Social Panel.
Bug Fixes
All platforms
Progression
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Fixed a bug that incorrectly required 100 matches played to complete the Play A Match weekly mission.